Has Apple’s announcement of their plan to deprecate Open GL and OpenGL ES left you wondering how to take your OpenGL ES product into the future? — Your future is here!
It seems that most of the answers aren't aware of why this question is being asked. Apple’s OpenGL drivers have been basically ignored for five years. They are languishing on an ancient version—4.1—with a few extensions from 4.2 available. When using OpenGL on Mac OS X, there are two things to keep in mind: One, you have to link the OpenGL framework. Outside of Xcode, you can pass the -framework flag to the linker: $ gcc -framework OpenGL -o myopenglprogram myopenglprogram.c (Note that this flag only works on OS X.). Core OpenGL, or CGL, is Apple Inc.' S Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous to GLX, which is the X11 interface to OpenGL, as well as WGL, which is the Microsoft Windows interface to OpenGL. Hardware-accelerated OpenGL window and desktop rendering, limited to using OpenGL for texture composition, has been in use in Mac OS X, in a technology called Quartz Extreme, since Mac OS X v10.2. Quartz 2D Extreme is an enhancement of this feature and more directly comparable to Xgl. OpenGL Extensions Viewer is a free and streamlined macOS application designed to make it easy to view detailed information about your OpenGL enabled graphics card, and about its various extensions and APIs, such as GLX, GLU and WGL. Simple to use utility for viewing detailed information about your Mac's.
MoltenGL provides the power to transform your graphics applications and games on iOS and macOS platforms. This premier product from the developers of MoltenVK will run your OpenGL ES 2.0 application or game on iOS or macOS using Metal Lion for mac upgrade. — and faster!
Opengl 2.1 Mac Os X
No need to rewrite rendering logic and shaders for different platforms or abandon the familiar OpenGL ES 2.0 API. Applications built for OpenGL ES 2.0 can use MoltenGL to run on top of Metal, to gain the additional graphic performance of Metal today, and to protect your investments in OpenGL ES into the future!
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Opengl 3.3 Mac Os X
MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework. MoltenGL provides many of the performance benefits of the Metal framework, while maintaining compliance with the proven OpenGL ES 2.0 API. And MoltenGL will continue to run your OpenGL ES application or game on future versions of iOS and macOS, should Apple remove OpenGL ES in the future.